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PhD Thesis Visualising ESL

Visualising the PhD journey: once you start looking for metaphors…

A little heads up on a current (soon to be revealed) WIP: I’m visualising the PhD journey using digital paintings, maps and interactive story-telling. It’s an exciting project and I can’t wait to share it when it goes live. This means that I’ve been thinking about metaphors and ways of storytelling. And it turns out that once you start looking for visual metaphors, they turn up everywhere.

My own personal metaphor for undertaking the PhD was pretty mainstream, despite being invaluable. For those who don’t know, I’ve been climbing a mountain whilst doing the PhD. Passing the viva was effectively reaching the summit, but on the way were a whole bunch of added extras, from being caught in an avalanche (loss or illness), so taking shelter in a cave while storms raged (fighting my university for access and not feeling able to go on), to getting stuck in a swamp and totally lost (doubting that my work was valuable, relevant, or particularly insightful).

Whatever was happening in my life at the time, there was a convenient metaphor for it, and one that helped me put my problems into a tangible frame where I could appraise their significance (objectively), figure out a plan, and then refocus on my goals. I think this is why I found the metaphor so helpful, and why it was it one of the keys to me completing the PhD after 8 years of hard slog. Having that mountain in the distance meant that, regardless of what happened along the way, I never lost sight of my goals and was able to appreciate the storms for what they were; temporary blips that would not permanently interrupt my progress.

Sky: Children of the Light

While my forthcoming project is designed, painted and written by me as a visual representation of my metaphorical journey, I stumbled upon a different version of the metaphor… scrolling through the latest games on Apple’s App Store, I came across a game called “Sky: Children of the Light”. Here are some screen grabs from the App Store, mainly so that you get an idea of the beautiful artwork in this game.

The aim of the game is to get to the top of the dangerous and dark mountain (sound familiar?) and this is best achieved by working altruistically and making friendships (also familiar – no one ever finishes a PhD by working alone). The graphics are undeniably beautiful, and the challenges include decoding glyphs and meeting ancestors to gain their knowledge as you go along (also, very relevant for a PhD journey, although less literal when those ancestors are in book form in a library).

The blurb about the game states that “with your trusty candle, you’ll illuminate the world bit by bit, pushing back the darkness and igniting beacons to open doors to new areas”. This might be a little poetic, but is a comforting thought to those of us trying to develop new knowledge that might just make the world a better place, one day.

“You’ll meet dozens of ancestors who will teach you new expressions – like setting off a dazzling fireworks show – or offer items like capes, hairstyles and musical instruments”. While no one offered me a hairstyle throughout the PhD, learning from ancestors, mentors and peers is a central part of the process. Despite the journey being solitary and even lonely at times, the most valuable resources are the people around you – your cheerleaders.

“Although you can play Sky alone, the experience truly comes to life when you connect with friends, family or strangers. Can’t reach a hidden cliff? Signal to a passer-by who has a more powerful cape and perhaps they’ll take your hand and escort you up. The desire to help others is woven throughout the game’s fabric.” There have been many occasions when I’ve benefitted from the generosity of others in my field. Progress doesn’t happen through sheer slog in the library, but from friendships, kindness, and solidarity. And some beautiful metaphorical scenery.

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acoustic jurisprudence economics Embeddedness methodology methods Research Visualising ESL

Diving in to an ESL frame…

This mini animation, with sound, asks what the reintegration of the economic, legal and social might look like and sound like.

This is relevant for each and every interaction that occurs – there are always legal and economic aspects to every interaction, but we tend to forget that talking about the legal and economic in isolation from the social is a metaphor, or fiction.

How might we think about integrating legal, economic and social phenomena conceptually?

How could frames or lenses like ESL help us to remember the social basis for any legal or economic aspects of interactions?

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Development economics methodology methods Research Vignettes World Bank

Vignettes as method… both an input and output tool

Vignettes can be an invaluable tool for generating, controlling for, interpreting and contextualising research data in a variety of fields. They can be both input and output methods of research. Finally, they can also frame, and be framed by, the research raising important questions about comparability, use, and ability to measure culturally relative norms. This post discusses the use of vignettes, when they might be appropriate, some relevant literature, and matters to be aware of.

Gourlay et al define vignettes as “short stories about a hypothetical person, traditionally used within research (qualitative or quantitative) on sensitive topics”. They can be used to gain insight into people’s beliefs, and can be a way of discussing sensitive or personal topics freely by projecting these on to a third person. Vignettes can be constructed through text or images, and Hughes and Huby set out a guide to constructing and interpreting vignettes as a methodology in the social sciences.

Vignettes can both generate or refine data. As the GIF above shows, they can be an input tool, generating and shaping the data gathered. Similarly, they can be used as an output tool, contextualising and illustrating research findings. Kandemir and Budd note that, given the debate ongoing about the precise definition and use of vignettes, simulations, real-life stories, anecdotes, or simply a narrative form of presenting research findings have all been referred to as vignettes.

In development economics, vignettes are not commonly deployed, but can respond to a specific methodological problem. For example, the measurement of intangibles such as happiness or subjective wellbeing or satisfaction can suffer from cultural relativity. Concepts, words, and their ultimate meaning can all vary by country or culture, making comparative studies in their area particularly tricky to undertake. However, in an era when the value of measurements like GDP have been questioned as inadequate, being able to measure satisfaction, happiness and similarly intangible attitudes is especially important for those working in development.

Reviewing the literature on what constitutes happiness between cultures, Uchida et al find that there are a variety of factors that determine an individual’s likelihood of declaring themselves happy, and that these requirements are culture-specific. What constitutes a good life in Japan includes emotional support from others, while personal achievement and self-esteem feature more prominently in the United States.

There are also cultural differences in the way we describe our happiness. Research by Minkov cited here notes that responses from Middle Eastern respondents tends towards extremes of happiness and unhappiness, while Asian and Western respondents tend towards moderation. Minkov and Bond have also examined the genetics of happiness as well as the impact of local climate, finding that certain genetic traits have a far greater impact on perceived happiness than factors such as recent economic growth or the rule of law.

King et al examined the incomparability of survey results when measuring subjective wellbeing and explored the use of vignettes as a way of measuring the incomparability. They find that “[b]ecause the actual (but not necessarily reported) levels of the vignettes are invariant over respondents, variability in vignette answers reveals incomparability. Our corrections require either simple recoded or a statistical model designed to save survey administration costs. With analysis, simulations, and cross-national surveys, we show how response incomparability can drastically mislead survey researchers and how our approach can alleviate this problem”.

One technique to measure and make sense of the variables in to anchor survey results to vignettes. This method is used by Angelini et al in their cross-country comparison of subjective wellbeing in 10 European countries. Standardised vignettes on life stories were included in each of the ten national surveys, and the vignette responses were included through econometrically rescaling self-responses according to how the respondent rated the standardised vignettes. This reduces disparities in life satisfaction across nations, and changes the ranking across counties from the original unadjusted cross-country data.

While the anchoring vignettes method has the potential to improve welfare comparisons and reporting, it relies on certain assumptions like vignette equivalence. This means that a particular vignette is capable of being interpreted and have the same cultural ramifications across the populations surveyed – for example, is a large family a blessing or a burden? There are ways of testing vignette equivalence, but this also usually requires some degree of interpretations and relativity.

Jed Friedman remarks that “[v]ignette anchoring can indeed improve the inter-comparability of different samples so where researchers have the opportunity to add meaningful vignettes to a planned survey then they should do so. But the assumption of vignette equivalence is not guaranteed, especially when comparing dramatically different populations in terms of culture and custom. If we have any doubt about vignette equivalence there may be no alternative to more focused mixed-methods research into the interpretation of [subjective wellbeing] concepts specific to the populations studied”.

While vignettes anchored to subjective wellbeing analyses can measure the incomparability of data, there are limitations to their use that also need clear explanation. The problems with language, interpretation, translation, and cultural norms remain, and there is the possibility that use of a vignette as a methodological tool to control for variability and comparability is still simply testing cultural frames. As noted, vignettes can both be used as a tool to output (explain, contextualise and understand) data, and as a tool to input (gather, frame, collect) data. Kandemir and Budd note that, to be of value, the vignette must be specific enough to guide the respondent, but not too specific as to nudge the respondent into an “expected” answer. In short, vignettes can both frame, and be framed by, the cultural norms in which they are constructed and deployed, and any researcher must be mindful of, and reflexive about, the use existing frames within vignettes when these are used both as research method inputs and outputs.